

A maximum of ten bananas will improve the speed but can also be obtained to prevent other players from gaining speed. Additionally, racetracks contain non-regenerating bananas that add to speed when they are picked up. A total of two upgrades are available for each balloon. If multiple balloons of the same colour are picked up, the power-up will be upgraded to a more powerful version. Red balloons grant missiles to attack racers ahead, blue balloons grant a speed boost, yellow balloons grant shields to protect the player from attacks, green balloons grant deployable traps to delay other racers, and rainbow balloons grant a magnet ability that brings the player closer to the nearest racer. There are five different types of balloons: red, blue, green, yellow, and rainbow. Each racetrack has a set of boosters known as "zippers" that temporarily boost the player's speed, as well as featuring regenerating balloons of various colours that provide power-ups. The aeroplane is designed to access aerial areas it is good at acceleration and manoeuvring, however it has the slowest speed. The hovercraft is designed for both sand and water areas but lacks in acceleration and manoeuvrability.
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The car is an all-round vehicle, however it is slowest on surfaces such as sand and water. In Diddy Kong Racing, players can choose one of eight characters, who have access to three different vehicles: car, hovercraft and aeroplane. An enhanced remake for the Nintendo DS titled Diddy Kong Racing DS was released worldwide in 2007. A cancelled sequel, Donkey Kong Racing, was in development for the GameCube, however it was abandoned after Microsoft's purchase of Rare for £375 million in 2002. The game has sold 4.5 million copies since release and stands as the Nintendo 64's sixth best-selling game. The graphics, audio and gameplay were the most praised aspects of the game, however minor criticism was directed at its repetitiveness. Due to the delays of Banjo-Kazooie, Rare felt that they needed a stronger intellectual property to attract a wider audience for a game scheduled to release before Christmas 1997, thus making the decision to revolve a game around the character of Diddy Kong.ĭiddy Kong Racing received positive reviews from critics upon release. As time progressed, the game shifted from a Walt Disney World-influenced racing game to a unique title named " Pro-Am 64", in which Nintendo had no involvement with.

Development of the game began after the release of Killer Instinct 2, and was intended to be a real-time strategy game known as " Wild Cartoon Kingdom" during early stages.
